SALT Systems Lab

Projects

Open-source systems from SALT.

15 projects in 4 areas, released with code, benchmarks, and the papers behind them.

Filters

Compact approximate-membership data structures: counting, vectorized, adaptive, and range filters with provable guarantees.

Counting Quotient Filter

A general-purpose counting filter

A general-purpose counting filter that is small, fast, and cache-friendly. It supports counting, deletions, resizing, merging, and concurrent access, and scales out of RAM to SSD.

CSIGMOD 2017

Vector Quotient Filter

Overcoming the time/space trade-off in filter design

Uses power-of-two-choices hashing and SIMD to deliver consistently high throughput across load factors, overcoming the classic time/space trade-off.

CAVX-512SIGMOD 2021

Adaptive Quotient Filter

A quotient filter that adapts to false positives

A quotient filter that adapts to false positives by extending fingerprints, so the same false positive never repeats, while keeping cache efficiency and mergeability.

CC++SIGMOD 2025

SkiQF

Online adaptive quotient filters

Uses ski-rental analysis to decide when adapting to a false positive is worth the disk I/O, which makes it 2-competitive on total I/O.

CC++SplinterDBWiredTiger

Aeris Filter

Adaptive, expandable range filter

The first range filter that guarantees a bounded false-positive rate for any query distribution, including adversarial ones. It never forgets a false positive.

CC++SplinterDB

Hash Tables

Fast, concurrent hash tables that stay stable and efficient at high load factors.

IcebergHT

High-performance hash tables through stability and low associativity

A fast, concurrent, resizable hash table that achieves both stability and low associativity. It runs on DRAM and persistent memory.

CPMEMSIGMOD 2023

Zombie Hashing

Linear probing with consistent performance at high load

Redistributes tombstones within small windows instead of halting for global rebuilds, so linear probing stays fast even at 95% load.

CC++

GPU Data Management

Building blocks for GPU applications: memory management, hash tables, and filters designed for thousands of concurrent threads.

GPU Filters

High-performance filters for GPUs

The Two-Choice Filter and the GPU Quotient Filter: fast set membership and counting on the GPU, up to 4.4× faster than earlier GPU filters.

CUDAPPoPP 2023

warpSpeed

Concurrent GPU hash tables

A library of thread-safe GPU hash tables and the building blocks for new ones, covering chaining, cuckoo, double, iceberg, and power-of-two-choice hashing.

CUDA

Gallatin

General-purpose GPU memory manager

Lets GPU threads malloc and free allocations of any size inside kernels, with no host calls. Built on van Emde Boas trees to keep fragmentation low.

CUDAHeader-onlyPPoPP 2024

Andes Coming soon

AI Systems

GPU-native infrastructure for vector search, retrieval, and LLM serving.

Jasper

GPU-native approximate nearest neighbor search

A Vamana-graph ANNS index with RaBitQ quantization that runs index construction and queries entirely on the GPU, and scales to billion-vector datasets.

CUDAPythonVLDB 2026

InferScale Coming soon

GPU-native KV injection for personalized LLM serving

An LLM inference framework that precomputes KV caches for memory chunks and injects the retrieved ones directly on the GPU. Time-to-first-token stays nearly flat as more memory is retrieved.

PythonCUDAarXiv 2026

Cascade

GPU-accelerated out-of-core suffix array construction

Builds exact suffix arrays of LLM-scale corpora on a single GPU server, for corpora many times larger than GPU memory, and searches them with a batched query engine. 3.0–8.2× faster than infini-gram end to end.

CUDAC++arXiv 2026